Showing posts with label Instructional Technology. Show all posts
Showing posts with label Instructional Technology. Show all posts

Thursday, November 11, 2010

What the Hell is Augmented Reality?

           It escaped me that I might be actually read by those who might know a lot about augmented reality.  Having been a fan of science fiction and ardent fan of both written and film speculative works, it is something that I’ve always imagined as being very real although it really has not been.  If you’ve ever seen Star Trek and saw the captain or his crew access the Holo Deck or read the pages of Marvel and saw the X-Men go in the danger room then you can imagine what augmented reality has to offer to society and especially our students.





            Augmented reality are computer simulations on mobile devices that are triggered by real world locations and environmental influences or surroundings.  Augmented reality(AR) combines physical and virtual world contexts, dually.  AR embeds learners, or any audience, in authentic situations enhanced by computer generated graphics and sound.  AR also strives to engage users in a socially facilitated context, whose confluence elevates the interactivity and truly enhances communication and interactivity to new levels.  The term augmented reality is used by me very broadly in my discovery process and blogging to include elements that others might not consider as what is popularly defined as AR.

Equipment

Light Augmentation – Provides small bits of information of data to the user that may not be provided very rapidly.
Mobile Phones, PDA’s and Smartphones





Heavy Augmentation – Provides a great deal of virtual information (possibly including more immersive visual feedback).  The larger amounts of data are also provided to the user very rapidly to better simulate near live environments.
Immersive helmets and Goggles








Resources:

http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html

http://en.wikipedia.org/wiki/Augmented_reality

Wednesday, November 10, 2010

The Reed College Kindle Study: My Comments








The term augmented reality, which I guess as owner of this blog I should define for my audience, is a term for a live direct or indirect view of a physical real-world environment whose elements are augmented by virtual computer-generated sensory input such as sound or graphics (possibly in the future smell and touch).  Looking at the definition AR devices could be extremely varied. 
Being so varied I would like to include slate computers and e-books, which in some ways try to mirror books, which exist in the real world (for now).  I was exploring twitter links and retweets and found mention of a report done on the much touted study by Amazon of the Kindle DX in college environments.  This study at Reed College was undertaken as a product evaluation for Amazon, but was also grown by the evaluators as an opportunity to identify the impacts that Kindle/ebooks might have on teaching and learning activities.
The courses chosen were text heavy and tech light courses.  The faculty chosen was fairly technically astute.  46 Students were registered for the classes and nearly all the students participated (43 students participated). To garner feedback web surveys were used pre and post assessment, along with e-mails.
Positive finding of the Amazon Kindle were they were much easier to read than on laptops, the form factor (able to sit and lay), battery life was outstanding, proved very durable, very little extra paper had to be used, wireless and cellular distribution and the single function benefit.
Some of the negative findings were materials availability, PDF formatting, PDF distribution (10 cents), lack of color & images, refresh rate lagged behind LCD screens (problem with skimming), pagination (not able to be used as reference), multiple texts, with the real pain being in highlighting and adaptation.  Of particular note is the comparison video of working with the iphone vs. kindle.
Content comprehension was the big looser in the Kindle study and implementation.  It seems that the students were not able to interact with the media as efficiently as was done on paper.  They were only able to read linearly and not able to highlighting and annotating.  The students no longer interacted with the text, merely passively reading the text.
I think the students should have been given the option of getting the text as well.   Through formative assessments throughout the study adjustments could have been made as well.  With these adjustments being made within the study better information could have been garnered on using ebooks as a compliment to current materials.  I noticed that it was mentioned about the apprehension of students wanting to layout additional money for an additional device beyond the books and laptops was still in questions.  Speaking as a student, I couldn’t wait until the ipad was available and the only reason I didn’t get a Kindle immediately was because of its size.  The product I was actually blown away by initially was that of the Plastic Logic team (yet to come out as promised).  My “first kiss” product was the Sony E-book Reader, which made me fall in love with the whole bunch of them.
The future of ebook readers has definitely arrived since last fall when this study was done.  I can’t wait to see how the academy welcomes the readers with its new drop in price point and widening availability and growing prices of texts.

References

Dr. Martin Ringle, D. T. M. (Producer). (2009, November 10, 2010) Amazon Kindle DX Pilot Project Overview. Video retrieved from http://bcis.pacificu.edu/roundtables/Presentations/2010/index.php